The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 1. B - compromised hull, faulty power grid. rirujiluxa2. Adding Built-in hull mods to different ships. 0. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. 1a] More HullMods 1. 1. . Use their production capacities to make supplies, fuel, machinery and ships from raw resources. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Choose your faction (or establish your own) and dominate the Sector! 9. 0: - Change Starsector version to 0. ago. 181 is for 0. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. fs. 95. Like others said as well, have a couple colossi and bring lots of supplies. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. 95. Re: [0. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. Thorrbane • 1 mo. A single pristine nanoforge and orbital works is all you need. Its sort've like starsector's intended difficulty once you've taken the training wheels off. Sounds like some sales BS. Not sure about the name tho lol. There’s a modded faction called HMI (Hazard Mining Incorporated). changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. 3. Some of the product will be exported for income, and some of it will be. 1. You need a ship forge for complete templates. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. You then take the new blueprint to. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Increasing vents will give you better passive vent, and better active vent. Trending now [0. I went with destroying the station and then tactical bombing the Persean league. . 2. Hoboman2000 • 1 yr. 96a] Industrial. Increasing vents will give you better passive vent, and better active vent. Guide. it can be useful at times to drop your. Ships with officers piloting them or permanent hull mods are always recoverable, yes. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. 5. With our comprehensive installation and usage guide, you'll be able to install and use [0. Evolution 3. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Starsector > Mods [0. Also removed the standoff between the hull and flux diamonds. But no shields or energy weapons. 95. GTG - Hull Mod Tier List. starfarer. 183 that might be it. ago. You should find a pristine nano forge pretty quick. Uniquifying the Factions, Part 2. 96a] Industrial. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 1a] Industrial. and you could get a 3 days production report right after activating an ability. Close useless. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. Thanks for the reports, both of these are now fixed in dev. Evolution 3. Open starsectorstarsector-coredatahullmodshull_mods. Hardened Subsystems for longer battles. They are symmetrical, have lots of ballistic weapons, hull and armor. Removed extra crew bonus. didn't like. Evolution 3. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Hoist the sails and go pirating. Evolution add a new industry Salvage Yards making the count to 5. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. ago. It converts metal and heavy machinery to supply. Heavy industries produces $25k of personal budget per unit of production. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. 3. 1. 1. D - degraded drive field, increased maintenance. fs. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. -No more than 2 non built-in hull-mods. 95. 96a] Industrial. D - degraded drive field, increased maintenance. 2. Normally, hull is protected by armor. 95. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). 96a] Industrial. Increase your budget by producing more. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. Starsector > Mods > [0. It's usually better to just colonize another planet in the same system and put your heavy industry there. Guilty-Deer-2147. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Ship quality is the max of your biggest and best bonuses. 240 AI ship points means 50% boost up to -50%. 1a] Forge Production v1. ago. v0. When it reaches zero the ship is disabled or destroyed. Starsector community and all Star Wars fans. In addition to the size classes, there's also tech classes. yeah I honestly can't go back to pristine ships after industry skills. 1. a – Campaign content expansion with. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. 3k range, smaller ships will always need to get in closer though. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. "It appears to be a nano-forge but at massive scale" is the Constructor. 5: Super duper compatibility for 0. one that allows custom searches through editing a CSV file. Logged. 96a] Progressive S-Mods (0. - Watch as all the ships are deleted. Posted April 30, 2022 by Alex in Development. Overhauls. Can't imagine playing Starsector without it. However: total DPs in a fight are capped at. 8. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. But no shields or energy weapons. TheThunderhawk • 3 yr. Patch update v0. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. Right click is set to Eliminate. Star Forge Utilities 0. does what it sounds like. With our comprehensive installation and usage guide, you'll be able to install and use [0. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. • Auxiliary Generators: Provides some slot. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. 5. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Thought that this was supposed to be a rift generator. 95. 5 forge modpack thing for friends. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Evolution 3. 1a] Arma Armatura v2. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. json file Mod_Info. - look for "maxLogisticsHullmods":2, - change to whatever value you want. I'd like to know your opinion. 0e). How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. 96a] Carter's Freetraders - V 1. The Special contact you get at the Prism Freeport with Nexerelin is great. And they have good ships around the planet too. aaronrizz • 3 yr. Crew training grants 15% unless you start spamming capitals, 50%. Oh, and cute girls. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Features. fs. 15. • Over-Engineered: Provides 20% OP bonus and. Very important. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. They work perfectly fine. 1a] Industrial. Compatibility improvements I intend to make once other mods update for 0. ini file within the GraphicsLib folder in a program like Notepad++. - Additional armor and hull and light shield capacity for basic Archean Order station. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). 5. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. Ship Catalogue / Variant Editor (SCVE) v1. csv. Re: [0. Research stations spawn most often in black holes, neutron stars, and nebulas. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. TheThunderhawk • 3 yr. 95. 96a-RC10). Azrael9986 • 4 yr. With. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. There is a mod that updates the JRE of starsector in the discord server. 1. [deleted] • 2 yr. They grant bonuses such as increased range and. LoggedStarsector > Mods > [0. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Starsector > Mods > [0. fs. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». g. Zero down with 2. comment sorted by Best Top New Controversial Q&A Add a Comment. 3. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. 1 Mod, the choice for serious players seeking advanced features and customization options. 7. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Reply reply [deleted] • [removed]. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Elevate your Starsector gameplay with the [0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. A capital sized general logistics ship with a starborne city motif. Then of course if you are paying hazard pay, the colony will cost more to upkeep. . Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 0 – High Risk, High Reward Difficulty Options. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). Starsector > Mods > [0. The Hull Forge wants templates that are empty. My Astral is just a big missile forge for my perdition bombers and Cobras. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. The laboratory, the hull deconstructor and the hull forge. Re: [0. Go to starsector r/starsector. Save-game compatible. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. With ion pulser it'll take an hour to destroy even enforcer. com. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. This way the only method to remove D-mods is the Hull Restoration skill. r/starsector. In that line, replace com. Evolution 3. These are meant for broader use within the. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Added the new pirate hull the Cosmic Fury. That's it, really. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. « Reply #10 on: August 01, 2020, 06:31:12 PM ». Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. The launcher works, but the loading screen to the main menu is where it crashes. 25. 9. Recommended for people with 8 GB of System RAM or more. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. It was then at commented and. Heavy industries produces $25k of personal budget per unit of production. Added Three Domain Stations, these are buildable at colonies. Although, after. Ophichius • 1 yr. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. 16. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. The Special contact you get at the Prism Freeport with Nexerelin is great. Starsector > Mods > [0. New hullmods can be obtained by using "modspecs" available in. First off, thanks! I don't mind a question like this at all. Re: [0. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. 1. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. 3. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. The Armament Support System consumes AI cores and the other one is called Special. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Elevate your Starsector gameplay with the [0. DOWNLOAD. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. StarSector Wiki is a FANDOM Games Community. Supply Forging gives you the option to convert these junk into supply. Uploaded: 23 Jun 2022 . Edit- almost forgot that putting a Alpha core on the. 1. the sound robot forge played when it was on. 11566 [Thread-4] ERROR com. This fixes an oversight when production variables carried over to the next ability use. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. The large ripple uses a lot of video memory. 3. Hull deconstructor - appears as a weapon array that's aimed at itself. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. c - Campaign content expansion. csvAll the front slots are can opener weapons. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. Main Features. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Lol safety. Starsector Hull Mods Guide - 0. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Ancient laboratory -. Alliances offer mutual assistance in times of war. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Hullmod. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. Combat endurance on AI core gives +15% readiness, 35% now. - Each ship has its own XP counter and gains XP during combat. heavy mgs are super cheap on flux and lets. Various Effect Supports. - Added Linked Hull (Copied from Dark. starfarer. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. 0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Evolution 3. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. You will deploy less and less of your fleet as the game goes on. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. armor weakens incoming damage and is more resistant to ballistic weapons than energy. Or, just embrace being op and make upkeep low. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. The hull mod I most frequently build in is the drive field one because it takes so much OP. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Re: [0. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. 1. 2 as a flagship. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 7. 96a] Iron Shell 1. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 1599664 [Thread-3] ERROR com. Go to starsector r/starsector. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. I gave myself 100000 marines with a cheat and that still wasn't enough. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught.